Game launch clipping · qualified distribution that converts to wishlists.
Steam releases, console drops, mobile launches, MMO expansions. Launch windows are short, raw views from sponsored streams are not wishlists or pre-orders. FORKOFF clips the best moments and qualifies every view.
Agencies sell effort. Marketplaces sell volume. FORKOFF sells qualified outcomes.
FORKOFF vs the alternative.
| Feature | FORKOFF Clippingoperator-grade | Generic alternativethe rest of the market |
|---|---|---|
| Operating model | Managed campaign. Clips pulled post-stream, routed across TikTok + Shorts + Reels + X. | Streamer sponsorship pays per stream hour. distribution stops when the stream ends. |
| Pricing denominator | $0.003 per qualified view (CPQV). Launch-window watch threshold tuned per platform. ▸ Wishlist-aligned | Flat sponsored-stream fee or raw CPM with ~30 to 40% legitimacy. |
| Launch-window timing | 1 week pre-launch hype + 1 week post-launch distribution. Geo-routed to Steam, console and store launch markets. | Sponsored streams cluster on launch day. no pre-window, no post-window. |
| Audit trail | Per-view ledger with reason codes. Maps to wishlist or pre-order conversion windows. | Dashboard impression counts only. |
How much will your campaign cost?
Enter geos, platforms, and budget. We compute an estimate from the FORKOFF qualification model. calibrated against the 12M+ qualified views already on the ledger.
The estimate is a model, not a quote. We send a real one within 24 hours.
Frequently asked
A view that passes four checks set by the campaign brief: watch duration, policy compliance, geo consistency, and traffic validity. If any layer rejects it, the view is logged with a reason code and excluded from both spend and payout.
Two windows by default. 1 week pre-launch for hype clips that drive wishlists and pre-orders, and 1 week post-launch for distribution clips that surface gameplay moments to converting buyers. Brief locks the geo and watch-time threshold per platform on day one.
TikTok, YouTube Shorts and Instagram Reels for short-form hype and gameplay distribution. X for buzz threads and clip embeds tied to the launch announcement. Each platform has its own watch-time gate per the qualification engine.
Raw view counts inflate the denominator. Industry-typical sponsored-stream legitimacy lands around 30 to 40 percent. FORKOFF's qualified-view rate is 99.71 percent. The difference is the gap between attention and audience that converts to a wishlist add or store purchase.
A content creator (gaming streamer) plays the game live and gets paid per stream hour or sponsorship flat fee. A clipper pulls the best moments after the streamer plays, edits them into vertical short-form, and distributes them across TikTok, Shorts and Reels. Clipping is the distribution layer that compounds long after the stream ends.
Yes. Brand-safety rules are configured per brief at acceptance. Mature-rated titles can be routed to age-gated platforms and creator pools, with sanctioned-region exclusions and platform policy enforcement logged in the ledger. Brand reviews the rules in writing before the campaign goes live.
Brief to live in under 48 hours for sandbox-tier campaigns. Larger studio retainers run their own onboarding window with custom geo-routing and creator vetting before the launch-window clock starts.
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14 days. Paid only on qualified views. Audit-ready ledger from day one.

