FORKOFF/ CLIPPING
pSEO · Game launch clipping

Game launch clipping · qualified distribution that converts to wishlists.

Steam releases, console drops, mobile launches, MMO expansions. Launch windows are short, raw views from sponsored streams are not wishlists or pre-orders. FORKOFF clips the best moments and qualifies every view.

qualified viewa clip view watched long enough on a real device in your launch-market geo
▸ The wedge

Agencies sell effort. Marketplaces sell volume. FORKOFF sells qualified outcomes.

▸ The denominator gap

FORKOFF vs the alternative.

FeatureFORKOFF Clippingoperator-gradeGeneric alternativethe rest of the market
Operating modelManaged campaign. Clips pulled post-stream, routed across TikTok + Shorts + Reels + X.Streamer sponsorship pays per stream hour. distribution stops when the stream ends.
Pricing denominator$0.003 per qualified view (CPQV). Launch-window watch threshold tuned per platform. ▸ Wishlist-alignedFlat sponsored-stream fee or raw CPM with ~30 to 40% legitimacy.
Launch-window timing1 week pre-launch hype + 1 week post-launch distribution. Geo-routed to Steam, console and store launch markets.Sponsored streams cluster on launch day. no pre-window, no post-window.
Audit trailPer-view ledger with reason codes. Maps to wishlist or pre-order conversion windows.Dashboard impression counts only.
Qualified-view cost · live model

How much will your campaign cost?

Enter geos, platforms, and budget. We compute an estimate from the FORKOFF qualification model. calibrated against the 12M+ qualified views already on the ledger.

Inputs
$5,000
$500$50K
Estimate · live
1,510,673
Estimated qualified views
~101
Clippers on brief
$0.0030
Avg CPV
$5,000
Total spend
24-36h
Time to live

The estimate is a model, not a quote. We send a real one within 24 hours.

Frequently asked

A view that passes four checks set by the campaign brief: watch duration, policy compliance, geo consistency, and traffic validity. If any layer rejects it, the view is logged with a reason code and excluded from both spend and payout.

Two windows by default. 1 week pre-launch for hype clips that drive wishlists and pre-orders, and 1 week post-launch for distribution clips that surface gameplay moments to converting buyers. Brief locks the geo and watch-time threshold per platform on day one.

TikTok, YouTube Shorts and Instagram Reels for short-form hype and gameplay distribution. X for buzz threads and clip embeds tied to the launch announcement. Each platform has its own watch-time gate per the qualification engine.

Raw view counts inflate the denominator. Industry-typical sponsored-stream legitimacy lands around 30 to 40 percent. FORKOFF's qualified-view rate is 99.71 percent. The difference is the gap between attention and audience that converts to a wishlist add or store purchase.

A content creator (gaming streamer) plays the game live and gets paid per stream hour or sponsorship flat fee. A clipper pulls the best moments after the streamer plays, edits them into vertical short-form, and distributes them across TikTok, Shorts and Reels. Clipping is the distribution layer that compounds long after the stream ends.

Yes. Brand-safety rules are configured per brief at acceptance. Mature-rated titles can be routed to age-gated platforms and creator pools, with sanctioned-region exclusions and platform policy enforcement logged in the ledger. Brand reviews the rules in writing before the campaign goes live.

Brief to live in under 48 hours for sandbox-tier campaigns. Larger studio retainers run their own onboarding window with custom geo-routing and creator vetting before the launch-window clock starts.

Keep reading

Continue exploring related pages.

Run a $500 sandbox.

14 days. Paid only on qualified views. Audit-ready ledger from day one.